After finally getting the garage back from generally accrued clutter Scotty, Neal and I finally managed to get together for a re-fight of the battle of Bunker, or more accurately Breeds Hill in 1775.
We used the very good British Grenadier set of rules, these have at their heart a system whereby a unit will accrue potential disruption points through movement, an the exchange of fire. If a unit suffers three (accumulated) hits from musketry/artillery fire then each further hit will then cause an actual casualty. The author states that casualties from musketry were, in the main, light during this campaign (though of course there were exceptions) but that the disruption system recreates the moral disintegration of the unit. Disruption points affect moral and firepower in a negative way but can be rallied off with varying ease depending on whether the unit is Elite down to Militia class.
Basically don't try to maneuver Militia around or they will as like as not accrue so many disruption points that they will be useless.
As can be seen above the Americans occupied and fortified the 'Charlestown neck', basically the British decided that the rebels were scum and could be thrown out of the fortifications after a swift bombardment and a frontal assault.
The battle field as set up, the American fortifications were a bit of a last minute cobble together job using bits of foam packing!
Pigot's brigade (me) on the British left. I could have marched up the road through the outskirts of Charlestown (before turn 9 after which the navy set the town alight) but thought to play it as the Brits did and drive them off from the front.
This was fought over three evenings (one per week), the big advantage over fighting it at the club where everything must be packed away each night.
Back to re-basing those Macedonians, bugger!!!